kontera

Wednesday, December 16, 2009

computer

Control Data Corporation developed the SCOPE operating system in the 1960s, for batch processing. In cooperation with the University of Minnesota, the KRONOS and later the NOS operating systems were developed during the 1970s, which supported simultaneous batch and timesharing use. Like many commercial timesharing systems, its interface was an extension of the DTSS time sharing system, one of the pioneering efforts in timesharing and programming languages.

In the late 1970s, Control Data and the University of Illinois developed the PLATO system, which used plasma panel displays and long-distance time sharing networks. PLATO was remarkably innovative for its time; the shared memory model of PLATO's TUTOR programming language allowed applications such as real-time chat and multi-user graphical games.

UNIVAC, the first commercial computer manufacturer, produced a series of EXEC operating systems. Like all early main-frame systems, this was a batch-oriented system that managed magnetic drums, disks, card readers and line printers. In the 1970s, UNIVAC produced the Real-Time Basic (RTB) system to support large-scale time sharing, also patterned after the Dartmouth BASIC system.

Burroughs Corporation introduced the B5000 in 1961 with the MCP (Master Control Program) operating system. The B5000 was a stack machine designed to exclusively support high-level languages with no machine language or assembler and indeed the MCP was the first OS to be written exclusively in a high-level language (ESPOL, a dialect of ALGOL). MCP also introduced many other ground-breaking innovations, such as being the first commercial implementation of virtual memory. MCP is still in use today in the Unisys ClearPath/MCP line of computers.

Project MAC at MIT, working with GE, developed Multics and General Electric Comprehensive Operating Supervisor (GECOS), which introduced the concept of ringed security privilege levels. After Honeywell acquired GE's computer business, it was renamed to General Comprehensive Operating System (GCOS).

Digital Equipment Corporation developed many operating systems for its various computer lines, including TOPS-10 and TOPS-20 time sharing systems for the 36-bit PDP-10 class systems. Prior to the widespread use of UNIX, TOPS-10 was a particularly popular system in universities, and in the early ARPANET community.

In the late 1960s through the late 1970s, several hardware capabilities evolved that allowed similar or ported software to run on more than one system. Early systems had utilized microprogramming to implement features on their systems in order to permit different underlying architecture to appear to be the same as others in a series. In fact most 360's after the 360/40 (except the 360/165 and 360/168) were microprogrammed implementations. But soon other means of achieving application compatibility were proven to be

Minicomputers and the rise of UNIX

The beginnings of the UNIX operating system was developed at AT&T Bell Laboratories in the late 1960s. Because it was essentially free in early editions, easily obtainable, and easily modified, it achieved wide acceptance. It also became a requirement within the Bell systems operating companies. Since it was written in a high level C language, when that language was ported to a new machine architecture UNIX was also able to be ported. This portability permitted it to become the choice for a second generation of minicomputers and the first generation of workstations. By widespread use it exemplified the idea of an operating system that was conceptually the same across various hardware platforms. It still was owned by AT&T and that limited its use to groups or corporations who could afford to license it. It became one of the roots of the open source movement.

Other than that Digital Equipment Corporation created the simple RT-11 system for its 16-bit PDP-11 class machines, and the VMS system for the 32-bit VAX computer.

Another system which evolved in this time frame was the Pick operating system. The Pick system was developed and sold by Microdata Corporation who created the precursors of the system. The system is an example of a system which started as a database application support program and graduated to system work more significant

Home computers

Although most small 8-bit home computers of the 1980s, such as the Commodore 64, the Atari 8-bit, the Amstrad CPC, ZX Spectrum series and others could use a disk-loading operating system, such as CP/M or GEOS they could generally work without one. In fact, most if not all of these computers shipped with a built-in BASIC interpreter on ROM, which also served as a crude operating system, allowing minimal file management operations (such as deletion, copying, etc.) to be performed and sometimes disk formatting, along of course with application loading and execution, which sometimes required a non-trivial command sequence, like with the Commodore 64.

The fact that the majority of these machines were bought for entertainment and educational purposes and were seldom used for more "serious" or business/science oriented applications, partly explains why a "true" operating system was not necessary.

Another reason is that they were usually single-task and single-user machines and shipped with minimal amounts of RAM, usually between 4 and 256 kilobytes, with 64 and 128 being common figures, and 8-bit processors, so an operating system's overhead would likely compromise the performance of the machine without really being necessary.

Even the available word processor and integrated software applications were mostly self-contained programs which took over the machine completely, as also did video games

Game consoles and video games

Since virtually all video game consoles and arcade cabinets designed and built after 1980 were true digital machines (unlike the analog Pong clones and derivatives), some of them carried a minimal form of BIOS or built-in game, such as the ColecoVision, the Sega Master System and the SNK Neo Geo. There were however successful designs where a BIOS was not necessary, such as the Nintendo NES and its clones.

Modern day game consoles and videogames, starting with the PC-Engine, all have a minimal BIOS that also provides some interactive utilities such as memory card management, Audio or Video CD playback, copy protection and sometimes carry libraries for developers to use etc. Few of these cases, however, would qualify as a "true" operating system.

The most notable exceptions are probably the Dreamcast game console which includes a minimal BIOS, like the PlayStation, but can load the Windows CE operating system from the game disk allowing easily porting of games from the PC world, and the Xbox game console, which is little more than a disguised Intel-based PC running a secret, modified version of Microsoft Windows in the background. Furthermore, there are Linux versions that will run on a Dreamcast and later game consoles as well.

Long before that, Sony had released a kind of development kit called the Net Yaroze for its first PlayStation platform, which provided a series of programming and developing tools to be used with a normal PC and a specially modified "Black PlayStation" that could be interfaced with a PC and download programs from it. These operations require in general a functional OS on both platforms involved.

In general, it can be said that videogame consoles and arcade coin operated machines used at most a built-in BIOS during the 1970s, 1980s and most of the 1990s, while from the PlayStation era and beyond they started getting more and more sophisticated, to the point of requiring a generic or custom-built OS for aiding in development and

The personal computer era: Apple, Amiga, PC/MS/DR-DOS and beyond

The development of microprocessors made inexpensive computing available for the small business and hobbyist, which in turn led to the widespread use of interchangeable hardware components using a common interconnection (such as the S-100, SS-50, Apple II, ISA, and PCI buses), and an increasing need for 'standard' operating systems to control them. The most important of the early OSes on these machines was Digital Research's CP/M-80 for the 8080 / 8085 / Z-80 CPUs. It was based on several Digital Equipment Corporation operating systems, mostly for the PDP-11 architecture. Microsoft's first Operating System, M-DOS, was designed along many of the PDP-11 features, but for microprocessor based system. MS-DOS (or PC-DOS when supplied by IBM) was based originally on CP/M-80. Each of these machines had a small boot program in ROM which loaded the OS itself from disk. The BIOS on the IBM-PC class machines was an extension of this idea and has accreted more features and functions in the 20 years since the first IBM-PC was introduced in 1981.

The decreasing cost of display equipment and processors made it practical to provide graphical user interfaces for many operating systems, such as the generic X Window System that is provided with many UNIX systems, or other graphical systems such as Microsoft Windows, the RadioShack Color Computer's OS-9 Level II/MultiVue, Commodore's AmigaOS, Apple's Mac OS, or even IBM's OS/2. The original GUI was developed at Xerox Palo Alto Research Center in the early '70s (the Alto computer system) and imitated by many vendors

The personal computer era: Apple, Amiga, PC/MS/DR-DOS and beyond

The development of microprocessors made inexpensive computing available for the small business and hobbyist, which in turn led to the widespread use of interchangeable hardware components using a common interconnection (such as the S-100, SS-50, Apple II, ISA, and PCI buses), and an increasing need for 'standard' operating systems to control them. The most important of the early OSes on these machines was Digital Research's CP/M-80 for the 8080 / 8085 / Z-80 CPUs. It was based on several Digital Equipment Corporation operating systems, mostly for the PDP-11 architecture. Microsoft's first Operating System, M-DOS, was designed along many of the PDP-11 features, but for microprocessor based system. MS-DOS (or PC-DOS when supplied by IBM) was based originally on CP/M-80. Each of these machines had a small boot program in ROM which loaded the OS itself from disk. The BIOS on the IBM-PC class machines was an extension of this idea and has accreted more features and functions in the 20 years since the first IBM-PC was introduced in 1981.

The decreasing cost of display equipment and processors made it practical to provide graphical user interfaces for many operating systems, such as the generic X Window System that is provided with many UNIX systems, or other graphical systems such as Microsoft Windows, the RadioShack Color Computer's OS-9 Level II/MultiVue, Commodore's AmigaOS, Apple's Mac OS, or even IBM's OS/2. The original GUI was developed at Xerox Palo Alto Research Center in the early '70s (the Alto computer system) and imitated by many vendors.

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